A quick warning in case people are funding the thing.
This commit is contained in:
parent
071808a0f8
commit
8d3d3b4ec3
1 changed files with 7 additions and 3 deletions
10
README.md
10
README.md
|
@ -4,8 +4,12 @@ This is a study project for me to learn the raycasting technique. It's an older
|
|||
not really used much but I'm learning game dev historically and it's definitely been used in the
|
||||
past (Doom).
|
||||
|
||||
I've been told to look into the following as well:
|
||||
|
||||
https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
|
||||
## Don't Study This Code
|
||||
|
||||
This code is mostly a tech study and demo, not an actual game. It _could_ be a game but it will
|
||||
require a significant cleanup to improve the layout and design. It's also the culmination of
|
||||
studying about 6 different tutorials on raycasting so it has a weird mix-match code style as I
|
||||
brought ideas over from other tutorials.
|
||||
|
||||
Eventually this will be more understandable, but for now just browse it casually and ignore the
|
||||
inconsistent style and kind of stupid structure.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue