A quick warning in case people are funding the thing.
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README.md
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README.md
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@ -4,8 +4,12 @@ This is a study project for me to learn the raycasting technique. It's an older
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not really used much but I'm learning game dev historically and it's definitely been used in the
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not really used much but I'm learning game dev historically and it's definitely been used in the
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past (Doom).
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past (Doom).
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I've been told to look into the following as well:
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## Don't Study This Code
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https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
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This code is mostly a tech study and demo, not an actual game. It _could_ be a game but it will
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require a significant cleanup to improve the layout and design. It's also the culmination of
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studying about 6 different tutorials on raycasting so it has a weird mix-match code style as I
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brought ideas over from other tutorials.
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Eventually this will be more understandable, but for now just browse it casually and ignore the
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inconsistent style and kind of stupid structure.
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