Clean things up before solving the move problem.
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parent
6576164fad
commit
8c8d6dc9e7
4 changed files with 16 additions and 18 deletions
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@ -62,8 +62,9 @@ namespace gui {
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END(CLOSE);
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break;
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case LOOT_SELECT:
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commit_move($loot_ui.$gui, $grab_source, data);
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state(DNDState::LOOTING);
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if(commit_move($loot_ui.$gui, $grab_source, data)) {
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state(DNDState::LOOTING);
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}
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break;
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case INV_SELECT:
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if(commit_drop($loot_ui.$gui,
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@ -92,9 +93,9 @@ namespace gui {
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}
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break;
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case INV_SELECT:
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// BUG: should I do a bool here and not transition?
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commit_move($status_ui.$gui, $grab_source, data);
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state(DNDState::LOOTING);
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if(commit_move($status_ui.$gui, $grab_source, data)) {
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state(DNDState::LOOTING);
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}
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break;
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default:
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handle_mouse(ev, $status_ui.$gui);
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@ -111,8 +112,9 @@ namespace gui {
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END(CLOSE);
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} break;
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case INV_SELECT:
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commit_move($status_ui.$gui, $grab_source, data);
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END(CLOSE);
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if(commit_move($status_ui.$gui, $grab_source, data)) {
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END(CLOSE);
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}
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break;
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default:
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handle_mouse(ev, $status_ui.$gui);
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@ -228,8 +230,8 @@ namespace gui {
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dbc::check(source.has<guecs::GrabSource>(*source_id),
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"gui does not have a GrabSource at that slot");
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auto& drop = target.get<guecs::DropTarget>(target_id);
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auto& grab = source.get<guecs::GrabSource>(*source_id);
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auto& drop = target.get<guecs::DropTarget>(target_id);
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if(drop.commit(grab.world_entity)) {
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grab.commit();
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@ -240,8 +242,9 @@ namespace gui {
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}
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}
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void DNDLoot::commit_move(guecs::UI& gui, std::optional<guecs::Entity> source_id, std::any data) {
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bool DNDLoot::commit_move(guecs::UI& gui, std::optional<guecs::Entity> source_id, std::any data) {
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dbc::check(source_id != std::nullopt, "source_id must exist");
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auto& grab = gui.get<guecs::GrabSource>(*source_id);
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grab.commit();
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@ -250,13 +253,11 @@ namespace gui {
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if(drop.commit(grab.world_entity)) {
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clear_grab();
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return true;
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} else {
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dbc::log("commit drop didn't happen");
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// swap with the target instead
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return false;
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}
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// BUG: if the drop fails then need to put the grab back?
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// How to confirm the drop will work before doing it?
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// Or, maybe save the commit?
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}
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bool DNDLoot::hold_world_item() {
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