Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.
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8 changed files with 36 additions and 15 deletions
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@ -19,6 +19,7 @@ namespace gui {
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public:
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sf::Clock $clock;
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bool $boss_hit = false;
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sf::Vector2f $boss_pos;
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components::Combat $combat;
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components::Sprite $sprite_config;
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components::Sound $sounds;
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