Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.

This commit is contained in:
Zed A. Shaw 2025-03-04 12:12:27 -05:00
parent eb8fb82837
commit 8b414c13e6
8 changed files with 36 additions and 15 deletions

View file

@ -19,6 +19,7 @@ namespace gui {
public:
sf::Clock $clock;
bool $boss_hit = false;
sf::Vector2f $boss_pos;
components::Combat $combat;
components::Sprite $sprite_config;
components::Sound $sounds;