Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.

This commit is contained in:
Zed A. Shaw 2025-03-04 12:12:27 -05:00
parent eb8fb82837
commit 8b414c13e6
8 changed files with 36 additions and 15 deletions

View file

@ -3,8 +3,8 @@
"components": [
{"_type": "BossFight", "background": "boss_fight_background", "weapon_sound": "Sword_Hit_2"},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation", "easing": 3, "ease_rate": 0.2, "scale": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8},
{"_type": "Animation", "easing": 3, "ease_rate": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
},
@ -15,7 +15,15 @@
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation", "easing": 0, "ease_rate": 0.1, "scale": 0.2, "simple": true, "frames": 2, "speed": 0.02, "scale": 0.2},
{"_type": "Animation",
"easing": 1,
"ease_rate": 0.1,
"simple": false,
"frames": 2,
"speed": 0.02,
"scale": 0.1,
"stationary": true
},
{"_type": "Sprite",
"name": "devils_fingers_sprite",
"width": 720,