Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
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4 changed files with 72 additions and 6 deletions
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@ -9,6 +9,9 @@ namespace animation {
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};
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bool apply(components::Animation& anim, textures::SpriteTexture& target);
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void rotate(sf::Sprite& target, float degrees);
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void center(sf::Sprite& target, sf::Vector2f pos);
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void init();
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components::Animation load(std::string name);
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}
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