RitualUI is now ritual::UI and uses a FSM to coordinate its activities.
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6 changed files with 141 additions and 231 deletions
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@ -14,7 +14,7 @@ namespace gui {
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std::map<std::string, size_t> $slots;
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std::deque<std::wstring> $messages;
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GameLevel $level;
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RitualUI $ritual_ui;
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ritual::UI $ritual_ui;
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StatusUI(GameLevel level);
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void select_slot(DinkyECS::Entity ent, std::any data);
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