Now the Animation system is no more. Next is cleaning up the quick hacks I needed to finally get rid of it, like animate2::has.

This commit is contained in:
Zed A. Shaw 2026-02-23 23:41:14 -05:00
parent b504afef2a
commit 89ca204f3d
15 changed files with 356 additions and 423 deletions

View file

@ -8,7 +8,7 @@
#include "textures.hpp"
#include "inventory.hpp"
#include "systems.hpp"
#include "animation.hpp"
#include "animate2.hpp"
using namespace fmt;
using namespace components;
@ -101,7 +101,7 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_map(DinkyECS::World &world, j
}
System::set_position(world, $collision, item, {pos.x, pos.y});
animation::configure(world, item);
animate2::configure(world, item);
return item;
}