Now the Animation system is no more. Next is cleaning up the quick hacks I needed to finally get rid of it, like animate2::has.
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15 changed files with 356 additions and 423 deletions
2
main.cpp
2
main.cpp
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@ -3,7 +3,6 @@
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include "shaders.hpp"
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#include "backend.hpp"
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@ -18,7 +17,6 @@ int main(int argc, char* argv[]) {
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components::init();
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guecs::init(&backend);
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ai::init("ai");
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animation::init();
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GameDB::init();
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cinematic::init();
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