Add the buttons I'll need for the next round of development.
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parent
dfd3118d04
commit
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2 changed files with 14 additions and 6 deletions
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@ -16,21 +16,28 @@ namespace gui {
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"[item_4 | item_5 |item_6 | item_7 ]"
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"[item_8 | item_9 |item_10| item_11]"
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"[item_12| item_13|item_14|item_15 ]"
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"[_ | %(100,50)close| _]"
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"[ =take_all | =close| =destroy]"
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);
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}
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void LootUI::make_button(const std::string &name, const std::wstring& label, Events::GUI event) {
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auto button = $gui.entity(name);
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$gui.set<guecs::Rectangle>(button, {});
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$gui.set<guecs::Label>(button, {label});
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$gui.set<guecs::Clickable>(button,
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guecs::make_action($level, event));
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}
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void LootUI::init() {
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using guecs::THEME;
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auto bg_color = THEME.DARK_LIGHT;
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bg_color.a = 140;
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$gui.set<Background>($gui.MAIN, {$gui.$parser, bg_color});
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auto close = $gui.entity("close");
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$gui.set<guecs::Rectangle>(close, {});
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$gui.set<guecs::Label>(close, {L"CLOSE"});
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$gui.set<guecs::Clickable>(close,
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guecs::make_action($level, Events::GUI::LOOT_CLOSE));
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make_button("close", L"CLOSE", Events::GUI::LOOT_CLOSE);
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make_button("take_all", L"TAKE ALL", Events::GUI::LOOT_CLOSE);
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make_button("destroy", L"DESTROY", Events::GUI::LOOT_CLOSE);
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for(int i = 0; i < INV_SLOTS; i++) {
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auto id = $gui.entity("item_", i);
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@ -20,6 +20,7 @@ namespace gui {
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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bool mouse(float x, float y, bool hover);
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void make_button(const std::string &name, const std::wstring& label, Events::GUI event);
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void remove_slot(DinkyECS::Entity slot_id);
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bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
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