LEL is working at a basic grid level, able to render boxes where I want.

This commit is contained in:
Zed A. Shaw 2025-02-15 01:31:57 -05:00
parent 846b7aaf16
commit 872cedc8e1
8 changed files with 127 additions and 99 deletions

View file

@ -7,6 +7,8 @@ struct Cell {
int y = 0;
int w = 0;
int h = 0;
int max_w = 0;
int max_h = 0;
int col = 0;
int row = 0;
bool left = true;
@ -21,8 +23,8 @@ struct LELParser {
int grid_y = 0;
int grid_w = 0;
int grid_h = 0;
int row_count = 0;
int max_columns = 0;
int rows = 0;
int columns = 0;
Cell cur;
std::unordered_map<std::string, Cell> cells;