LEL is working at a basic grid level, able to render boxes where I want.

This commit is contained in:
Zed A. Shaw 2025-02-15 01:31:57 -05:00
parent 846b7aaf16
commit 872cedc8e1
8 changed files with 127 additions and 99 deletions

View file

@ -2,11 +2,15 @@
#include "panel.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include "lel.hpp"
namespace gui {
class CombatUI {
public:
LELParser $layout;
GameLevel $level;
std::unordered_map<std::string, sf::RectangleShape> $shapes;
CombatUI(GameLevel level);
void draw(sf::RenderWindow& window);