animation and lights moved to graphics

This commit is contained in:
Zed A. Shaw 2026-02-27 13:57:44 -05:00
parent 229ad2dd95
commit 86a9f815c1
30 changed files with 36 additions and 36 deletions

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@ -1,5 +1,5 @@
#include "boss/ui.hpp" #include "boss/ui.hpp"
#include "scene.hpp" #include "graphics/scene.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "components.hpp" #include "components.hpp"
#include <fmt/xchar.h> #include <fmt/xchar.h>

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@ -2,7 +2,7 @@
#include <memory> #include <memory>
#include <guecs/ui.hpp> #include <guecs/ui.hpp>
#include "gui/combat_ui.hpp" #include "gui/combat_ui.hpp"
#include "scene.hpp" #include "graphics/scene.hpp"
namespace components { namespace components {
struct Animation; struct Animation;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "animation.hpp" #include "graphics/animation.hpp"
#include "constants.hpp" #include "constants.hpp"
#include <SFML/Graphics/RenderTexture.hpp> #include <SFML/Graphics/RenderTexture.hpp>

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@ -1,5 +1,5 @@
#include "algos/rand.hpp" #include "algos/rand.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
#include <fmt/core.h> #include <fmt/core.h>
#include <unordered_map> #include <unordered_map>
#include "dbc.hpp" #include "dbc.hpp"

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@ -1,5 +1,5 @@
#include <functional> #include <functional>
#include "animation.hpp" #include "graphics/animation.hpp"
namespace animation { namespace animation {
struct Transform; struct Transform;

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@ -2,7 +2,7 @@
#include "dinkyecs.hpp" #include "dinkyecs.hpp"
#include "boss/ui.hpp" #include "boss/ui.hpp"
#include "lights.hpp" #include "graphics/lights.hpp"
#include "map.hpp" #include "map.hpp"
#include <memory> #include <memory>
#include "algos/spatialmap.hpp" #include "algos/spatialmap.hpp"

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@ -1,4 +1,4 @@
#include "animation.hpp" #include "graphics/animation.hpp"
#include <memory> #include <memory>
#include <chrono> #include <chrono>
#include "dbc.hpp" #include "dbc.hpp"

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@ -1,4 +1,4 @@
#include "lights.hpp" #include "graphics/lights.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "graphics/textures.hpp" #include "graphics/textures.hpp"
#include <vector> #include <vector>

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@ -1,6 +1,6 @@
#include "scene.hpp" #include "graphics/scene.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include <fmt/core.h> #include <fmt/core.h>
#include "dbc.hpp" #include "dbc.hpp"

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@ -7,7 +7,7 @@
#include <guecs/ui.hpp> #include <guecs/ui.hpp>
#include "camera.hpp" #include "camera.hpp"
#include <functional> #include <functional>
#include "animation.hpp" #include "graphics/animation.hpp"
#include "components.hpp" #include "components.hpp"
namespace scene { namespace scene {

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@ -1,4 +1,4 @@
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include <SFML/Graphics/Image.hpp> #include <SFML/Graphics/Image.hpp>
#include "dbc.hpp" #include "dbc.hpp"
#include <fmt/core.h> #include <fmt/core.h>

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@ -1,5 +1,5 @@
#include "backend.hpp" #include "backend.hpp"
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "graphics/textures.hpp" #include "graphics/textures.hpp"
#include "config.hpp" #include "config.hpp"

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@ -8,7 +8,7 @@
#include "systems.hpp" #include "systems.hpp"
#include "events.hpp" #include "events.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include <fmt/xchar.h> #include <fmt/xchar.h>
#include "gui/guecstra.hpp" #include "gui/guecstra.hpp"
#include "game_level.hpp" #include "game_level.hpp"

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@ -1,7 +1,7 @@
#include "gui/main_ui.hpp" #include "gui/main_ui.hpp"
#include "components.hpp" #include "components.hpp"
#include <fmt/xchar.h> #include <fmt/xchar.h>
#include "animation.hpp" #include "graphics/animation.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"

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@ -5,7 +5,7 @@
#include <guecs/ui.hpp> #include <guecs/ui.hpp>
#include "rituals.hpp" #include "rituals.hpp"
#include "simplefsm.hpp" #include "simplefsm.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
namespace gui { namespace gui {
namespace ritual { namespace ritual {

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@ -4,7 +4,7 @@
#include "autowalker.hpp" #include "autowalker.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "gui/backend.hpp" #include "gui/backend.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "camera.hpp" #include "camera.hpp"

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@ -6,7 +6,7 @@
#include <algorithm> #include <algorithm>
#include <fmt/core.h> #include <fmt/core.h>
#include "point.hpp" #include "point.hpp"
#include "lights.hpp" #include "graphics/lights.hpp"
#include "algos/pathing.hpp" #include "algos/pathing.hpp"
#include "algos/matrix.hpp" #include "algos/matrix.hpp"
#include "constants.hpp" #include "constants.hpp"

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@ -35,10 +35,10 @@ sources = files(
# graphics # graphics
'graphics/textures.cpp', 'graphics/textures.cpp',
'graphics/palette.cpp', 'graphics/palette.cpp',
'shaders.cpp', 'graphics/shaders.cpp',
'scene.cpp', 'graphics/scene.cpp',
'animation.cpp', 'graphics/animation.cpp',
'lights.cpp', 'graphics/lights.cpp',
'raycaster.cpp', 'raycaster.cpp',
'easing.cpp', 'easing.cpp',
'camera.cpp', 'camera.cpp',

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@ -10,8 +10,8 @@
#include "components.hpp" #include "components.hpp"
#include "graphics/textures.hpp" #include "graphics/textures.hpp"
#include "systems.hpp" #include "systems.hpp"
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
using namespace fmt; using namespace fmt;
using std::make_unique, std::shared_ptr; using std::make_unique, std::shared_ptr;

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@ -5,7 +5,7 @@
#include "algos/rand.hpp" #include "algos/rand.hpp"
#include "algos/spatialmap.hpp" #include "algos/spatialmap.hpp"
#include "dbc.hpp" #include "dbc.hpp"
#include "lights.hpp" #include "graphics/lights.hpp"
#include "events.hpp" #include "events.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"
@ -14,11 +14,11 @@
#include "rituals.hpp" #include "rituals.hpp"
#include "combat/battle.hpp" #include "combat/battle.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "inventory.hpp" #include "inventory.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "events.hpp" #include "events.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
using std::string; using std::string;
using namespace fmt; using namespace fmt;

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@ -8,7 +8,7 @@
#include "graphics/textures.hpp" #include "graphics/textures.hpp"
#include "inventory.hpp" #include "inventory.hpp"
#include "systems.hpp" #include "systems.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
using namespace fmt; using namespace fmt;
using namespace components; using namespace components;

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@ -7,7 +7,7 @@
#include <chrono> #include <chrono>
#include <thread> #include <thread>
#include "algos/rand.hpp" #include "algos/rand.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "components.hpp" #include "components.hpp"

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@ -4,7 +4,7 @@
#include <fstream> #include <fstream>
#include "map.hpp" #include "map.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "lights.hpp" #include "graphics/lights.hpp"
#include "point.hpp" #include "point.hpp"
using namespace lighting; using namespace lighting;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <fmt/core.h> #include <fmt/core.h>
#include <string> #include <string>
#include "shaders.hpp" #include "graphics/shaders.hpp"
using namespace fmt; using namespace fmt;

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@ -2,10 +2,10 @@
#include "sound.hpp" #include "sound.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "gui/backend.hpp" #include "gui/backend.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "animation.hpp" #include "graphics/animation.hpp"
#include "tools/animator.hpp" #include "tools/animator.hpp"
#include <unistd.h> #include <unistd.h>
#include <ranges> #include <ranges>

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@ -3,7 +3,7 @@
#include "autowalker.hpp" #include "autowalker.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "gui/backend.hpp" #include "gui/backend.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "boss/system.hpp" #include "boss/system.hpp"

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@ -2,7 +2,7 @@
#include "graphics/textures.hpp" #include "graphics/textures.hpp"
#include "sound.hpp" #include "sound.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "graphics/shaders.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "gui/backend.hpp" #include "gui/backend.hpp"
#include "gui/event_router.hpp" #include "gui/event_router.hpp"