Simple Loot UI started.
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23 changed files with 139 additions and 29 deletions
94
gui/gui_fsm.hpp
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94
gui/gui_fsm.hpp
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#pragma once
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#include "constants.hpp"
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#include "stats.hpp"
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#include "levelmanager.hpp"
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#include "fsm.hpp"
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#include "gui/debug_ui.hpp"
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#include "gui/main_ui.hpp"
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#include "gui/combat_ui.hpp"
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#include "gui/status_ui.hpp"
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#include "gui/loot_ui.hpp"
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#include "gui/boss_fight_ui.hpp"
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#include "map_view.hpp"
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#include "mini_map.hpp"
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namespace gui {
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enum class State {
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START,
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MOVING,
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IN_COMBAT,
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COMBAT_ROTATE,
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ATTACKING,
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ROTATING,
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NEXT_LEVEL,
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LOOTING,
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IDLE,
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END
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};
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enum class Event {
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STARTED=0,
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TICK=1,
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MOVE_FORWARD = 2,
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MOVE_BACK = 3,
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MOVE_LEFT = 4,
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MOVE_RIGHT = 5,
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MAP_OPEN = 6,
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CLOSE = 7,
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ROTATE_LEFT = 8,
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ROTATE_RIGHT = 9,
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ATTACK = 10,
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START_COMBAT = 11,
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STOP_COMBAT = 12,
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STAIRS_DOWN = 13,
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LOOT_OPEN=14,
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QUIT = 15
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};
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class FSM : public DeadSimpleFSM<State, Event> {
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public:
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sf::RenderWindow $window;
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bool $draw_stats = false;
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bool autowalking = false;
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bool $map_open = false;
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int $temp_attack_id = 0;
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LevelManager $levels;
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DebugUI $debug_ui;
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MainUI $main_ui;
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GameLevel $level;
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shared_ptr<BossFightUI> $boss_fight_ui = nullptr;
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CombatUI $combat_ui;
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StatusUI $status_ui;
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MapViewUI $map_ui;
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MiniMapUI $mini_map;
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LootUI $loot_ui;
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sf::Font $font;
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FSM();
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void event(Event ev);
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void autowalk();
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void start_autowalk(double rot_speed);
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void START(Event );
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void MOVING(Event );
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void ATTACKING(Event );
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void MAPPING(Event);
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void ROTATING(Event );
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void IDLE(Event ev);
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void IN_COMBAT(Event ev);
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void COMBAT_ROTATE(Event ev);
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void NEXT_LEVEL(Event ev);
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void LOOTING(Event ev);
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void END(Event ev);
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void try_move(int dir, bool strafe);
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void keyboard_mouse();
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void draw_gui();
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void render();
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bool active();
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void run_systems();
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void handle_world_events();
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void next_level();
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};
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}
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