Map is back.

This commit is contained in:
Zed A. Shaw 2025-05-25 22:39:42 -04:00
parent af2947c50a
commit 8453e7c3b9
4 changed files with 17 additions and 16 deletions

View file

@ -390,7 +390,7 @@ std::wstring System::draw_map(GameLevel level, size_t view_x, size_t view_y, int
auto player_pos = world.get<Position>(level.player).location;
Point cam_orig = map.center_camera(player_pos, view_x, view_y);
auto &tiles = map.tiles();
(void)tiles;
auto &tile_set = textures::get_tile_set();
// make a grid of chars to work with
auto grid = shiterator::make<wchar_t>(view_x+1, view_y+1);
@ -399,11 +399,13 @@ std::wstring System::draw_map(GameLevel level, size_t view_x, size_t view_y, int
for(shiterator::each_cell_t it{grid}; it.next();) {
size_t tile_y = size_t(it.y) + cam_orig.y;
size_t tile_x = size_t(it.x) + cam_orig.x;
(void)tile_y;
(void)tile_x;
// FIX ME
grid[it.y][it.x] = 'F';
if(matrix::inbounds(tiles, tile_x, tile_y)) {
size_t tid = tiles[tile_y][tile_x];
grid[it.y][it.x] = tile_set[tid];
} else {
grid[it.y][it.x] = L' ';
}
}