Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.
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parent
94385b195d
commit
842aac3127
5 changed files with 47 additions and 32 deletions
38
gui/fsm.cpp
38
gui/fsm.cpp
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@ -10,6 +10,7 @@
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#include "sound.hpp"
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#include "shaders.hpp"
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#include <fmt/xchar.h>
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#include "gui/guecstra.hpp"
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namespace gui {
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using namespace components;
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@ -57,7 +58,6 @@ namespace gui {
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}
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void FSM::START(Event ) {
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$main_ui.update_level($level);
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$main_ui.init();
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$loot_ui.init();
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@ -133,37 +133,34 @@ namespace gui {
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break;
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case LOOT_SELECT: {
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int slot_id = std::any_cast<int>(data);
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if(auto entity = $loot_ui.select_slot(slot_id)) {
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$status_ui.select_slot(slot_id, *entity);
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$dumb_sprite = $loot_ui.grab_sprite(slot_id);
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$window.setMouseCursorVisible(false);
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$dumb_sprite->setOrigin({128, 128});
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$dumb_sprite->setPosition({
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float($router.position.x),
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float($router.position.y)
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});
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if(auto world_entity = $loot_ui.select_slot(slot_id)) {
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$grab_source = $loot_ui.$gui.entity("item_", slot_id);
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auto& source = $loot_ui.get_grabber(*$grab_source);
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source.grab($window);
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source.move($router.position);
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$status_ui.select_slot(slot_id, *world_entity);
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}
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} break;
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case INV_SELECT: {
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std::string slot_name = std::any_cast<std::string>(data);
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int slot_id = $status_ui.place_slot(slot_name);
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dbc::check(slot_id != -1, "status_ui is trying to place -1 slot_id");
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if(slot_id != -1) {
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$loot_ui.remove_slot(slot_id);
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}
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$window.setMouseCursorVisible(true);
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$dumb_sprite = nullptr;
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state(State::LOOTING);
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} break;
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case MOUSE_CLICK:
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mouse_action(false);
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break;
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case MOUSE_MOVE: {
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if($dumb_sprite) {
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$dumb_sprite->setPosition({
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float($router.position.x),
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float($router.position.y)
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});
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if($grab_source) {
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auto& source = $loot_ui.get_grabber(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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@ -171,11 +168,9 @@ namespace gui {
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mouse_action(false);
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} break;
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case MOUSE_DRAG: {
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if($dumb_sprite) {
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$dumb_sprite->setPosition({
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float($router.position.x),
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float($router.position.y)
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});
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if($grab_source) {
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auto& source = $loot_ui.get_grabber(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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@ -241,6 +236,7 @@ namespace gui {
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state(State::INV_GRAB);
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INV_GRAB(ev, data);
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break;
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case MOUSE_DRAG_START:
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case MOUSE_CLICK:
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mouse_action(false);
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break;
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@ -49,7 +49,8 @@ namespace gui {
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LootUI $loot_ui;
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sf::Font $font;
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gui::routing::Router $router;
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shared_ptr<sf::Sprite> $dumb_sprite = nullptr;
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std::optional<DinkyECS::Entity> $grab_source;
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std::optional<DinkyECS::Entity> $drop_target;
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FSM();
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@ -1,8 +1,28 @@
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#pragma once
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#include "components.hpp"
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#include "events.hpp"
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#include <guecs/ui.hpp>
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#include "textures.hpp"
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namespace guecs {
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Clickable make_action(DinkyECS::World& target, Events::GUI event);
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Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
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struct GrabSource : public Sprite {
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void grab(sf::RenderWindow& window) {
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window.setMouseCursorVisible(false);
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sprite->setOrigin({128, 128});
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}
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void move(sf::Vector2i position) {
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sprite->setPosition({
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float(position.x),
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float(position.y)
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});
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}
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};
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struct DropTarget {
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};
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}
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@ -1,7 +1,6 @@
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#include "gui/loot_ui.hpp"
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#include "constants.hpp"
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#include <fmt/xchar.h>
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#include "gui/guecstra.hpp"
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namespace gui {
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using namespace guecs;
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@ -55,12 +54,6 @@ namespace gui {
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}
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}
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shared_ptr<sf::Sprite> LootUI::grab_sprite(int slot_id) {
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auto id = $gui.entity("item_", slot_id);
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auto& sprite = $gui.get<guecs::Sprite>(id);
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return sprite.sprite;
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}
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void LootUI::remove_slot(int slot_id) {
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dbc::check(size_t(slot_id) < contents.size(),
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fmt::format("invalid slot id {} give, contents.size={}",
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@ -83,12 +76,16 @@ namespace gui {
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if(i < contents.size()) {
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auto item = contents.at(i);
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auto& sprite = $level.world->get<components::Sprite>(item);
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fmt::println("NEW SPRITE SPRITE {}", sprite.name);
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$gui.set_init<guecs::Sprite>(id, {sprite.name});
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guecs::GrabSource grabber{sprite.name};
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$gui.set_init<guecs::Sprite>(id, grabber);
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}
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}
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}
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guecs::GrabSource& LootUI::get_grabber(DinkyECS::Entity entity) {
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return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(entity));
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}
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void LootUI::render(sf::RenderWindow& window) {
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$gui.render(window);
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "gui/guecstra.hpp"
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#include "levelmanager.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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bool mouse(float x, float y, bool hover);
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std::optional<DinkyECS::Entity> select_slot(int slot);
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void remove_slot(int slot_id);
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shared_ptr<sf::Sprite> grab_sprite(int slot_id);
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guecs::GrabSource& get_grabber(DinkyECS::Entity entity);
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};
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}
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