Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.
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5 changed files with 47 additions and 32 deletions
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@ -1,8 +1,28 @@
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#pragma once
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#include "components.hpp"
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#include "events.hpp"
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#include <guecs/ui.hpp>
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#include "textures.hpp"
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namespace guecs {
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Clickable make_action(DinkyECS::World& target, Events::GUI event);
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Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
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struct GrabSource : public Sprite {
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void grab(sf::RenderWindow& window) {
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window.setMouseCursorVisible(false);
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sprite->setOrigin({128, 128});
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}
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void move(sf::Vector2i position) {
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sprite->setPosition({
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float(position.x),
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float(position.y)
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});
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}
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};
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struct DropTarget {
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};
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}
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