Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.

This commit is contained in:
Zed A. Shaw 2025-06-07 15:29:18 -04:00
parent 94385b195d
commit 842aac3127
5 changed files with 47 additions and 32 deletions

View file

@ -10,6 +10,7 @@
#include "sound.hpp"
#include "shaders.hpp"
#include <fmt/xchar.h>
#include "gui/guecstra.hpp"
namespace gui {
using namespace components;
@ -57,7 +58,6 @@ namespace gui {
}
void FSM::START(Event ) {
$main_ui.update_level($level);
$main_ui.init();
$loot_ui.init();
@ -133,37 +133,34 @@ namespace gui {
break;
case LOOT_SELECT: {
int slot_id = std::any_cast<int>(data);
if(auto entity = $loot_ui.select_slot(slot_id)) {
$status_ui.select_slot(slot_id, *entity);
$dumb_sprite = $loot_ui.grab_sprite(slot_id);
$window.setMouseCursorVisible(false);
$dumb_sprite->setOrigin({128, 128});
$dumb_sprite->setPosition({
float($router.position.x),
float($router.position.y)
});
if(auto world_entity = $loot_ui.select_slot(slot_id)) {
$grab_source = $loot_ui.$gui.entity("item_", slot_id);
auto& source = $loot_ui.get_grabber(*$grab_source);
source.grab($window);
source.move($router.position);
$status_ui.select_slot(slot_id, *world_entity);
}
} break;
case INV_SELECT: {
std::string slot_name = std::any_cast<std::string>(data);
int slot_id = $status_ui.place_slot(slot_name);
dbc::check(slot_id != -1, "status_ui is trying to place -1 slot_id");
if(slot_id != -1) {
$loot_ui.remove_slot(slot_id);
}
$window.setMouseCursorVisible(true);
$dumb_sprite = nullptr;
state(State::LOOTING);
} break;
case MOUSE_CLICK:
mouse_action(false);
break;
case MOUSE_MOVE: {
if($dumb_sprite) {
$dumb_sprite->setPosition({
float($router.position.x),
float($router.position.y)
});
if($grab_source) {
auto& source = $loot_ui.get_grabber(*$grab_source);
source.move($router.position);
}
mouse_action(true);
} break;
@ -171,11 +168,9 @@ namespace gui {
mouse_action(false);
} break;
case MOUSE_DRAG: {
if($dumb_sprite) {
$dumb_sprite->setPosition({
float($router.position.x),
float($router.position.y)
});
if($grab_source) {
auto& source = $loot_ui.get_grabber(*$grab_source);
source.move($router.position);
}
mouse_action(true);
} break;
@ -241,6 +236,7 @@ namespace gui {
state(State::INV_GRAB);
INV_GRAB(ev, data);
break;
case MOUSE_DRAG_START:
case MOUSE_CLICK:
mouse_action(false);
break;