Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.

This commit is contained in:
Zed A. Shaw 2025-09-11 14:18:52 -04:00
parent 0afaa20c1d
commit 8384b11993
10 changed files with 123 additions and 23 deletions

View file

@ -28,5 +28,6 @@ function Build-Images {
Build-Images -Source "Textures" -pixel_count 12
Build-Images -Source "Sprites" -pixel_count 6
Build-Images -Source "Items" -pixel_count 2
Build-Images -Source "Animations" -pixel_count 6
cp -recurse -force C:\Users\lcthw\Pictures\Games\Renders\Raycaster\UI assets\ui