Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
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10 changed files with 123 additions and 23 deletions
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@ -28,5 +28,6 @@ function Build-Images {
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Build-Images -Source "Textures" -pixel_count 12
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Build-Images -Source "Sprites" -pixel_count 6
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Build-Images -Source "Items" -pixel_count 2
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Build-Images -Source "Animations" -pixel_count 6
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cp -recurse -force C:\Users\lcthw\Pictures\Games\Renders\Raycaster\UI assets\ui
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