Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
This commit is contained in:
parent
0afaa20c1d
commit
8384b11993
10 changed files with 123 additions and 23 deletions
|
|
@ -30,6 +30,11 @@
|
|||
"hp_status_00": "assets/sounds/hp_status_00.ogg"
|
||||
},
|
||||
"sprites": {
|
||||
"burning_effect":
|
||||
{"path": "assets/sprites/burning_effect.png",
|
||||
"frame_width": 256,
|
||||
"frame_height": 256
|
||||
},
|
||||
"gold_savior":
|
||||
{"path": "assets/sprites/gold_savior.png",
|
||||
"frame_width": 256,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue