Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.

This commit is contained in:
Zed A. Shaw 2025-09-11 14:18:52 -04:00
parent 0afaa20c1d
commit 8384b11993
10 changed files with 123 additions and 23 deletions

View file

@ -30,6 +30,11 @@
"hp_status_00": "assets/sounds/hp_status_00.ogg"
},
"sprites": {
"burning_effect":
{"path": "assets/sprites/burning_effect.png",
"frame_width": 256,
"frame_height": 256
},
"gold_savior":
{"path": "assets/sprites/gold_savior.png",
"frame_width": 256,