Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
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10 changed files with 123 additions and 23 deletions
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@ -1,4 +1,14 @@
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{
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"burning_effect": {
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"_type": "Animation",
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"easing": 0,
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"ease_rate": 0.5,
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"scale": 1.0,
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"simple": false,
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"frames": 5,
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"speed": 0.1,
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"stationary": false
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},
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"ritual_blanket": {
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"_type": "Animation",
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"easing": 0,
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@ -8,5 +18,55 @@
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"frames": 3,
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"speed": 0.2,
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"stationary": true
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},
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"gold_savior": {
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"_type": "Animation",
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"easing": 1,
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"ease_rate": 0.2,
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"scale": 0.1,
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"simple": true,
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"frames": 10,
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"speed": 0.3,
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"stationary": false
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},
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"armored_knight" : {
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"_type": "Animation",
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"easing": 1,
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"ease_rate": 0.2,
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"scale": 0.1,
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"simple": true,
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"frames": 10,
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"speed": 0.3,
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"stationary": false
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},
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"axe_ranger": {
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"_type": "Animation",
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"easing": 3,
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"ease_rate": 0.5,
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"scale": 0.1,
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"simple": true,
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"frames": 1,
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"speed": 0.6,
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"stationary": false
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},
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"rat_with_sword": {
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"_type": "Animation",
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"easing": 3,
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"ease_rate": 0.5,
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"scale": 0.1,
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"simple": true,
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"frames": 1,
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"speed": 1.0,
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"stationary": false
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},
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"hairy_spider": {
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"_type": "Animation",
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"easing": 2,
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"ease_rate": 0.5,
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"scale": 0.1,
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"simple": true,
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"frames": 10,
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"speed": 1.0,
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"stationary": false
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}
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}
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