Moving some stuff so I can do a camera system using the new sf::View animation stuff.
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3 changed files with 13 additions and 13 deletions
12
camera.hpp
12
camera.hpp
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#pragma once
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struct CameraLOL {
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double t = 0.0;
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double move_speed = 0.1;
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double rot_speed = 0.06;
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double target_x = 0.0;
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double target_y = 0.0;
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double target_dir_x = 0.0;
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double target_dir_y = 0.0;
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double target_plane_x = 0.0;
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double target_plane_y = 0.0;
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};
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