Created a separate FSM for the DND functionality that compiles but need to wire it in to work.

This commit is contained in:
Zed A. Shaw 2025-06-13 00:57:45 -04:00
parent 1ab708c4eb
commit 82ee8f68f7
7 changed files with 221 additions and 139 deletions

View file

@ -35,8 +35,6 @@ int main(int argc, char* argv[]) {
if(main.in_state(gui::State::IDLE)
|| main.in_state(gui::State::NEXT_LEVEL)
|| main.in_state(gui::State::LOOTING)
|| main.in_state(gui::State::LOOT_GRAB)
|| main.in_state(gui::State::INV_GRAB)
|| main.in_state(gui::State::IN_COMBAT))
{
if(main.autowalking) {
@ -45,6 +43,7 @@ int main(int argc, char* argv[]) {
main.handle_keyboard_mouse();
}
} else{
dbc::log("NOT IN STATE");
main.event(gui::Event::TICK);
}