Created a separate FSM for the DND functionality that compiles but need to wire it in to work.
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7 changed files with 221 additions and 139 deletions
3
main.cpp
3
main.cpp
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@ -35,8 +35,6 @@ int main(int argc, char* argv[]) {
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if(main.in_state(gui::State::IDLE)
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|| main.in_state(gui::State::NEXT_LEVEL)
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|| main.in_state(gui::State::LOOTING)
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|| main.in_state(gui::State::LOOT_GRAB)
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|| main.in_state(gui::State::INV_GRAB)
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|| main.in_state(gui::State::IN_COMBAT))
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{
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if(main.autowalking) {
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@ -45,6 +43,7 @@ int main(int argc, char* argv[]) {
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main.handle_keyboard_mouse();
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}
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} else{
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dbc::log("NOT IN STATE");
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main.event(gui::Event::TICK);
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}
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