Autowalker now knows how to craft its first weapon and open the map.

This commit is contained in:
Zed A. Shaw 2025-05-03 12:19:02 -04:00
parent 70d27b9a95
commit 82ce3cb6be
3 changed files with 45 additions and 7 deletions

View file

@ -10,6 +10,7 @@ struct Autowalker {
int item_count = 0;
int device_count = 0;
bool map_opened_once = false;
bool weapon_crafted = false;
gui::FSM& fsm;
Autowalker(gui::FSM& fsm)
@ -17,6 +18,8 @@ struct Autowalker {
void autowalk();
void start_autowalk();
void craft_weapon();
void open_map();
void handle_window_events();
void handle_boss_fight();