Autowalker now knows how to craft its first weapon and open the map.
This commit is contained in:
parent
70d27b9a95
commit
82ce3cb6be
3 changed files with 45 additions and 7 deletions
|
@ -10,6 +10,7 @@ struct Autowalker {
|
|||
int item_count = 0;
|
||||
int device_count = 0;
|
||||
bool map_opened_once = false;
|
||||
bool weapon_crafted = false;
|
||||
gui::FSM& fsm;
|
||||
|
||||
Autowalker(gui::FSM& fsm)
|
||||
|
@ -17,6 +18,8 @@ struct Autowalker {
|
|||
|
||||
void autowalk();
|
||||
void start_autowalk();
|
||||
void craft_weapon();
|
||||
void open_map();
|
||||
|
||||
void handle_window_events();
|
||||
void handle_boss_fight();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue