Autowalker now knows how to craft its first weapon and open the map.

This commit is contained in:
Zed A. Shaw 2025-05-03 12:19:02 -04:00
parent 70d27b9a95
commit 82ce3cb6be
3 changed files with 45 additions and 7 deletions

View file

@ -1,6 +1,7 @@
#include "autowalker.hpp"
#include "inventory.hpp"
#include "ai_debug.hpp"
#include "ritual_ui.hpp"
template<typename Comp>
int number_left(gui::FSM& fsm) {
@ -257,6 +258,42 @@ void Autowalker::handle_player_walk(ai::State& start, ai::State& goal) {
}
}
void Autowalker::craft_weapon() {
if(!weapon_crafted) {
auto& ritual_ui = fsm.$status_ui.$ritual_ui;
fsm.$status_ui.$gui.click_on("ritual_ui");
while(!ritual_ui.in_state(gui::ritual::State::OPENED)) {
send_event(gui::Event::TICK);
}
ritual_ui.$gui.click_on("inv_slot0");
send_event(gui::Event::TICK);
ritual_ui.$gui.click_on("inv_slot1");
send_event(gui::Event::TICK);
while(!ritual_ui.in_state(gui::ritual::State::CRAFTING)) {
send_event(gui::Event::TICK);
}
ritual_ui.$gui.click_on("result_image", true);
send_event(gui::Event::TICK);
ritual_ui.$gui.click_on("ritual_ui");
send_event(gui::Event::TICK);
weapon_crafted = true;
}
}
void Autowalker::open_map() {
if(map_opened_once) return;
if(!fsm.$map_open) {
send_event(gui::Event::MAP_OPEN);
map_opened_once = true;
}
}
void Autowalker::autowalk() {
handle_window_events();
@ -265,17 +302,15 @@ void Autowalker::autowalk() {
return;
}
craft_weapon();
open_map();
int move_attempts = 0;
auto start = ai::load_state("Host::initial_state");
auto goal = ai::load_state("Host::final_state");
do {
if(!fsm.$map_open && !map_opened_once) {
send_event(gui::Event::MAP_OPEN);
map_opened_once = true;
}
handle_window_events();
handle_boss_fight();
handle_player_walk(start, goal);