Can now see an enemy take damage, and a damage number, but the effect is inverted.
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parent
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5 changed files with 26 additions and 11 deletions
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@ -21,6 +21,7 @@ void craft_weapon() {
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}
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int main(int, char*[]) {
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shaders::init();
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components::init();
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sfml::Backend backend;
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guecs::init(&backend);
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