Can now see an enemy take damage, and a damage number, but the effect is inverted.
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5 changed files with 26 additions and 11 deletions
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@ -21,6 +21,7 @@ namespace scene {
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float y = 0;
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bool at_mid=false;
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bool flipped=false;
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std::shared_ptr<sf::Shader> effect = nullptr;
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sf::Text text;
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sf::Vector2f pos{0,0};
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};
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@ -46,6 +47,7 @@ namespace scene {
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void move_actor(const std::string& actor, const std::string& cell_name);
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void animate_actor(const std::string& actor);
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void play_animations();
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void apply_effect(const std::string& actor, const std::string& shader);
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Element& actor_config(const std::string& actor);
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};
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}
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