Next phase of the refactor is done. Now to replace everything in Systems.
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10 changed files with 163 additions and 82 deletions
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@ -34,7 +34,6 @@ namespace System {
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void remove_from_container(World& world, Entity cont_id, const std::string& name);
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void remove_from_world(GameLevel &level, Entity entity);
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Position& player_position(GameLevel& level);
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void inventory_swap(GameLevel &level, Entity container_id, const std::string& a_name, const std::string &b_name);
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bool inventory_occupied(GameLevel& level, Entity container_id, const std::string& name);
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