Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.

This commit is contained in:
Zed A. Shaw 2026-02-24 11:36:57 -05:00
parent 83f62e3f45
commit 81a282d544
21 changed files with 83 additions and 339 deletions

View file

@ -8,7 +8,7 @@
#include "textures.hpp"
#include "inventory.hpp"
#include "systems.hpp"
#include "animate2.hpp"
#include "animation.hpp"
using namespace fmt;
using namespace components;
@ -101,7 +101,7 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_map(DinkyECS::World &world, j
}
System::set_position(world, $collision, item, {pos.x, pos.y});
animate2::configure(world, item);
animation::configure(world, item);
return item;
}