Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
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21 changed files with 83 additions and 339 deletions
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@ -8,7 +8,7 @@
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#include "textures.hpp"
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#include "inventory.hpp"
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#include "systems.hpp"
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#include "animate2.hpp"
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#include "animation.hpp"
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using namespace fmt;
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using namespace components;
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@ -101,7 +101,7 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_map(DinkyECS::World &world, j
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}
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System::set_position(world, $collision, item, {pos.x, pos.y});
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animate2::configure(world, item);
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animation::configure(world, item);
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return item;
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}
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