Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
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21 changed files with 83 additions and 339 deletions
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@ -35,7 +35,7 @@ namespace animator {
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void init(const std::string& sprite_name, const std::string& background, int width, int height);
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void render(sf::RenderWindow& window, bool debug=false);
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bool mouse(float x, float y, guecs::Modifiers mods);
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void update_status(animate2::Animate2& anim);
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void update_status(animation::Animation& anim);
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std::shared_ptr<sf::Sprite> get_sprite();
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void show_error(const std::string& message);
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void clear_error();
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@ -47,7 +47,7 @@ namespace animator {
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sf::RenderWindow $window;
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sf::Vector2f $pos{0,0};
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sf::Vector2f $scale{0,0};
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animate2::Animate2 $anim;
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animation::Animation $anim;
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std::string $sprite_name="";
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std::string $anim_name="";
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std::string $background="";
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