Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
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21 changed files with 83 additions and 339 deletions
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@ -1,5 +1,5 @@
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#include "scene.hpp"
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#include "animate2.hpp"
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#include "animation.hpp"
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#include "shaders.hpp"
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#include <fmt/core.h>
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#include "dbc.hpp"
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@ -18,7 +18,7 @@ namespace scene {
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bool flipped = config["flipped"];
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// BUG: put the .json file to load as a default/optional arg
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auto anim = animate2::load("./assets/animate2.json", sprite_name);
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auto anim = animation::load("./assets/animation.json", sprite_name);
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anim.play();
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anim.transform.flipped = flipped;
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