Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.

This commit is contained in:
Zed A. Shaw 2026-02-24 11:36:57 -05:00
parent 83f62e3f45
commit 81a282d544
21 changed files with 83 additions and 339 deletions

View file

@ -5,7 +5,7 @@
#include <guecs/ui.hpp>
#include "rituals.hpp"
#include "simplefsm.hpp"
#include "animate2.hpp"
#include "animation.hpp"
namespace gui {
namespace ritual {
@ -35,7 +35,7 @@ namespace gui {
public:
sf::IntRect $ritual_closed_rect{{0,0},{380,720}};
sf::IntRect $ritual_open_rect{{380 * 2,0},{380,720}};
animate2::Animate2 $ritual_anim;
animation::Animation $ritual_anim;
guecs::UI $gui;
textures::SpriteTexture $ritual_ui;
::ritual::Engine $ritual_engine;