Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
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21 changed files with 83 additions and 339 deletions
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@ -5,7 +5,7 @@
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#include <guecs/ui.hpp>
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#include "rituals.hpp"
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#include "simplefsm.hpp"
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#include "animate2.hpp"
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#include "animation.hpp"
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namespace gui {
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namespace ritual {
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@ -35,7 +35,7 @@ namespace gui {
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public:
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sf::IntRect $ritual_closed_rect{{0,0},{380,720}};
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sf::IntRect $ritual_open_rect{{380 * 2,0},{380,720}};
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animate2::Animate2 $ritual_anim;
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animation::Animation $ritual_anim;
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guecs::UI $gui;
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textures::SpriteTexture $ritual_ui;
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::ritual::Engine $ritual_engine;
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