Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.

This commit is contained in:
Zed A. Shaw 2026-02-24 11:36:57 -05:00
parent 83f62e3f45
commit 81a282d544
21 changed files with 83 additions and 339 deletions

View file

@ -1,5 +1,5 @@
#pragma once
#include "animate2.hpp"
#include "animation.hpp"
#include "constants.hpp"
#include <SFML/Graphics/RenderTexture.hpp>
@ -9,7 +9,7 @@ namespace components {
namespace cinematic {
struct Camera {
animate2::Animate2 anim;
animation::Animation anim;
sf::Vector2f size{SCREEN_WIDTH, SCREEN_HEIGHT};
sf::Vector2f base_size{SCREEN_WIDTH, SCREEN_HEIGHT};
sf::Vector2f aimed_at{0,0};