Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
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21 changed files with 83 additions and 339 deletions
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@ -1,256 +0,0 @@
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{
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"burning_animation": {
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"_type": "Animation",
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"easing": 0,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"simple": false,
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"frames": 5,
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"speed": 0.1,
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"stationary": false,
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"flipped": false,
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"toggled": false,
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"flipped": false,
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"scaled": true,
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"looped": false
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},
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"male_hand": {
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"_type": "Animation",
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"easing": 0,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"simple": false,
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"frames": 3,
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"speed": 0.08,
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"scaled": true,
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"stationary": false,
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"flipped": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"female_hand": {
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"_type": "Animation",
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"easing": 0,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"simple": false,
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"frames": 3,
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"speed": 0.08,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"lightning_animation": {
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"_type": "Animation",
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"easing": 0,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"simple": false,
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"frames": 5,
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"speed": 0.5,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"ritual_crafting_area": {
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"_type": "Animation",
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"easing": 0,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.0,
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"min_y": 1.0,
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"max_x": 1.0,
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"max_y": 1.0,
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"scaled": true,
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"simple": false,
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"frames": 3,
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"speed": 0.2,
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"stationary": true,
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"toggled": true,
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"flipped": false,
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"looped": false
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},
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"peasant_girl_rear_view": {
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"_type": "Animation",
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"easing": 6,
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"motion": 1,
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"ease_rate": 0.05,
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"min_x": -20.0,
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"min_y": -20.0,
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"max_x": 20.0,
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"max_y": 20.0,
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"simple": true,
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"frames": 1,
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"speed": 0.01,
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"scaled": false,
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"stationary": true,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"gold_savior": {
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"_type": "Animation",
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"easing": 1,
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"motion": 0,
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"ease_rate": 0.2,
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"min_x": 1.1,
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"min_y": 1.1,
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"max_x": 1.2,
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"max_y": 1.2,
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"simple": true,
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"frames": 10,
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"speed": 0.3,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"armored_knight" : {
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"_type": "Animation",
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"easing": 1,
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"motion": 0,
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"ease_rate": 0.2,
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"min_x": 1.1,
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"min_y": 1.1,
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"max_x": 1.2,
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"max_y": 1.2,
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"simple": true,
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"frames": 10,
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"speed": 0.3,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"axe_ranger": {
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"_type": "Animation",
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"easing": 3,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 1.1,
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"min_y": 1.1,
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"max_x": 1.2,
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"max_y": 1.2,
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"simple": true,
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"frames": 1,
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"speed": 0.2,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"rat_with_sword": {
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"_type": "Animation",
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"easing": 6,
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"motion": 2,
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"ease_rate": 0.5,
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"min_x": -150.0,
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"min_y": -150.0,
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"max_x": 150.0,
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"max_y": 150.0,
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"simple": true,
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"frames": 1,
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"speed": 0.5,
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"scaled": false,
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"stationary": true,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"hairy_spider": {
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"_type": "Animation",
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"easing": 2,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 0.9,
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"min_y": 0.9,
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"max_x": 1.1,
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"max_y": 1.1,
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"simple": true,
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"frames": 10,
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"speed": 0.2,
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"scaled": true,
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"stationary": false,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"test_boss": {
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"_type": "Animation",
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"easing": 1,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 0.4,
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"min_y": 0.4,
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"max_x": 0.4,
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"max_y": 0.4,
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"simple": true,
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"frames": 1,
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"speed": 0.02,
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"scaled": true,
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"stationary": true,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"rat_king_boss": {
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"_type": "Animation",
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"easing": 4,
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"motion": 0,
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"ease_rate": 0.5,
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"min_x": 0.6,
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"min_y": 0.6,
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"max_x": 0.8,
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"max_y": 0.8,
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"simple": false,
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"frames": 2,
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"speed": 0.02,
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"scaled": true,
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"stationary": true,
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"toggled": false,
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"flipped": false,
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"looped": false
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},
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"torch_fixture": {
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"_type": "Animation",
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"easing": 0,
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"motion": 1000,
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"ease_rate": 0.1,
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"min_x": 0.6,
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"min_y": 0.6,
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"max_x": 0.6,
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"max_y": 0.6,
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"simple": false,
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"frames": 3,
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"speed": 0.2,
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"scaled": true,
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"stationary": true,
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"toggled": false,
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"flipped": false,
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"looped": true
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}
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}
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