Can now apply a shader using the animation's timer but not sure if there should be shaders on animations or outside or both.

This commit is contained in:
Zed A. Shaw 2026-02-09 13:58:28 -05:00
parent 0d481a5ab7
commit 80f100f223
5 changed files with 29 additions and 10 deletions

View file

@ -38,11 +38,10 @@ namespace animator {
$window.setPosition({0,0});
$ui.init($sprite_name, $background, new_size.x, new_size.y);
$sprite = $ui.get_sprite();
// need to keep these around
$pos = $sprite->getPosition();
$scale = $sprite->getScale();
$pos = $ui.sprite->getPosition();
$scale = $ui.sprite->getScale();
if(YES_SYNC) {
$window.setVerticalSyncEnabled(VSYNC);
@ -95,6 +94,9 @@ namespace animator {
$ui.update_status($anim);
state(State::START);
break;
case Event::TEST_SHADER:
$ui.effect = $ui.effect == nullptr ? shaders::get("flame") : nullptr;
break;
default:
state(State::START);
}
@ -129,8 +131,9 @@ namespace animator {
void FSM::run_animation() {
if($anim.playing) {
$anim.update();
$anim.apply(*$sprite);
$anim.motion(*$sprite, $pos, $scale);
$anim.apply(*$ui.sprite);
if($ui.effect != nullptr) $anim.apply_effect($ui.effect);
$anim.motion(*$ui.sprite, $pos, $scale);
}
}
@ -209,6 +212,8 @@ namespace animator {
} else if($router.scancode == KEY::M) {
$mute = !$mute;
sound::mute($mute);
} else if($router.scancode == KEY::S) {
event(Event::TEST_SHADER);
}
break;
case MOUSE_CLICK:
@ -246,9 +251,13 @@ namespace animator {
}
auto viewer = $ui.entity("viewer");
$ui.set<guecs::Sprite>(viewer, { sprite_name, 0, false});
// BUG: this is some jank bullshit but it works
$ui.set<guecs::Sprite>(viewer, {sprite_name, 0, false});
$ui.init();
sprite = $ui.get<guecs::Sprite>(viewer).sprite;
dbc::check(sprite != nullptr, "failed to initialize $ui.sprite");
$ui.remove<guecs::Sprite>(viewer);
$overlay.position(0, 0, width/4, height/4);
$overlay.layout(
@ -264,6 +273,7 @@ namespace animator {
void UI::render(sf::RenderWindow& window, bool debug) {
$ui.render(window);
window.draw(*sprite, effect.get());
$overlay.render(window);
if(debug) {