And finally fix some of the API names to make more sense in their current location.

This commit is contained in:
Zed A. Shaw 2025-08-20 23:49:30 -04:00
parent a20d701096
commit 7ffa6025ce
11 changed files with 74 additions and 99 deletions

View file

@ -11,7 +11,7 @@ using namespace lighting;
TEST_CASE("lighting a map works", "[lighting]") {
GameDB::init();
auto& level = GameDB::current();
auto& level = GameDB::current_level();
auto& map = *level.map;
Point light1, light2;

View file

@ -18,7 +18,7 @@ json load_test_data(const string &fname) {
TEST_CASE("camera control", "[map]") {
GameDB::init();
auto& level = GameDB::current();
auto& level = GameDB::current_level();
auto& map = *level.map;
Point center = map.center_camera({10,10}, 5, 5);
@ -81,7 +81,7 @@ TEST_CASE("dijkstra algo test", "[map]") {
TEST_CASE("map image test", "[map]") {
GameDB::init();
auto& level = GameDB::current();
auto& level = GameDB::current_level();
Matrix map_tiles = matrix::make(7,7);
EntityGrid entity_map;

View file

@ -17,7 +17,7 @@ using matrix::Matrix;
std::shared_ptr<Map> make_map() {
GameDB::init();
return GameDB::current().map;
return GameDB::current_level().map;
}
TEST_CASE("basic matrix iterator", "[matrix]") {