And finally fix some of the API names to make more sense in their current location.
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11 changed files with 74 additions and 99 deletions
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@ -46,7 +46,7 @@ namespace gui {
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void DebugUI::render(sf::RenderWindow& window) {
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if(active) {
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auto& level = GameDB::current();
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auto& level = GameDB::current_level();
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auto player = level.world->get_the<components::Player>();
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auto player_combat = level.world->get<components::Combat>(player.entity);
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auto map = level.map;
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@ -76,7 +76,7 @@ namespace gui {
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active = !active;
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if(active) {
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auto& level = GameDB::current();
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auto& level = GameDB::current_level();
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// it's on now, enable things
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auto player = level.world->get_the<components::Player>();
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auto& player_combat = level.world->get<components::Combat>(player.entity);
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