And finally fix some of the API names to make more sense in their current location.

This commit is contained in:
Zed A. Shaw 2025-08-20 23:49:30 -04:00
parent a20d701096
commit 7ffa6025ce
11 changed files with 74 additions and 99 deletions

View file

@ -46,7 +46,7 @@ namespace gui {
void DebugUI::render(sf::RenderWindow& window) {
if(active) {
auto& level = GameDB::current();
auto& level = GameDB::current_level();
auto player = level.world->get_the<components::Player>();
auto player_combat = level.world->get<components::Combat>(player.entity);
auto map = level.map;
@ -76,7 +76,7 @@ namespace gui {
active = !active;
if(active) {
auto& level = GameDB::current();
auto& level = GameDB::current_level();
// it's on now, enable things
auto player = level.world->get_the<components::Player>();
auto& player_combat = level.world->get<components::Combat>(player.entity);