Decided that it's better to adjust the ease_rate manually/visually rather than try to math it. That's what the animator tool is for.
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2 changed files with 11 additions and 6 deletions
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@ -156,8 +156,8 @@ animate2::Sheet sheet{
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};
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animate2::Sequence sequence{
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.frames{0,1,0,1},
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.durations{500ms, 266ms, 100ms, 100ms}
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.frames{0,1},
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.durations{800ms, 200ms}
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};
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animate2::Transform scale_tr{
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@ -167,12 +167,12 @@ animate2::Transform scale_tr{
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.max_y{0.8f},
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.simple{false},
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.flipped{false},
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.ease_rate{1.0f/0.2f},
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.ease_rate{4.0f},
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.scaled{true},
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.toggled{false},
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.looped{true},
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.looped{false},
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.easing = ease2::in_out_back,
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.motion = ease2::scale_only,
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.motion = ease2::move_rush,
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};
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animate2::Transform move_tr{
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