GUECS now doesn't have the facts feature from DinkyECS and instead you refer to the whole area with gui.MAIN. This is an entity that's at 0 and represents the whole grid. Background is placed there.

This commit is contained in:
Zed A. Shaw 2025-05-04 23:40:06 -04:00
parent abea6da2e0
commit 7c90eb6da1
5 changed files with 7 additions and 39 deletions

View file

@ -182,11 +182,6 @@ namespace guecs {
}
void UI::init() {
if(has_the<Background>()) {
auto& bg = get_the<Background>();
bg.init();
}
query<Background>([](auto, auto& bg) {
bg.init();
});
@ -232,9 +227,8 @@ namespace guecs {
}
void UI::render(sf::RenderWindow& window) {
if(has_the<Background>()) {
auto& bg = get_the<Background>();
window.draw(*bg.shape);
if(auto bg = get_if<Background>(MAIN)) {
window.draw(*(bg->shape));
}
query<Effect>([&](auto, auto& shader) {