GUECS now doesn't have the facts feature from DinkyECS and instead you refer to the whole area with gui.MAIN. This is an entity that's at 0 and represents the whole grid. Background is placed there.
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5 changed files with 7 additions and 39 deletions
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@ -54,7 +54,7 @@ namespace gui {
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$boss_background = textures::get(boss.background);
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$boss_background.sprite->setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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$status.set_the<Background>({$status.$parser});
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$status.set<Background>($status.MAIN, {$status.$parser});
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if(boss.stage) {
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$boss_has_stage = true;
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