Remove commit_drop from status and loot UI since DropTarget already does that.
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parent
343f3a246f
commit
7a551cf83a
5 changed files with 6 additions and 20 deletions
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@ -147,7 +147,9 @@ namespace gui {
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auto gui_id = std::any_cast<DinkyECS::Entity>(data);
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if($grab_source) {
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if($status_ui.commit_drop(gui_id)) {
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auto& drop = $status_ui.get_drop_target(gui_id);
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if(drop.commit()) {
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$loot_ui.commit_grab(*$grab_source);
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$grab_source = std::nullopt;
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}
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@ -192,7 +194,9 @@ namespace gui {
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auto gui_id = std::any_cast<DinkyECS::Entity>(data);
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if($grab_source) {
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if($loot_ui.commit_drop(gui_id)) {
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auto& drop = $loot_ui.get_drop_target(gui_id);
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if(drop.commit()) {
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$status_ui.commit_grab(*$grab_source);
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$grab_source = std::nullopt;
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}
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@ -125,14 +125,4 @@ namespace gui {
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dbc::log("begin the loot drop");
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$selected_entity = world_entity;
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}
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bool LootUI::commit_drop(DinkyECS::Entity gui_id) {
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if($gui.has<guecs::DropTarget>(gui_id)) {
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auto& drop = get_drop_target(gui_id);
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return drop.commit();
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} else {
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// NOTE: I think I need to cancel the drop or something?
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return false;
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}
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}
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}
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@ -30,7 +30,6 @@ namespace gui {
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity world_entity);
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bool commit_drop(DinkyECS::Entity gui_id);
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bool place_slot(DinkyECS::Entity id);
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};
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}
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@ -104,12 +104,6 @@ namespace gui {
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$selected_entity = world_entity;
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}
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bool StatusUI::commit_drop(DinkyECS::Entity gui_id) {
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// BUG: just roll this into DropTarget
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auto& drop = get_drop_target(gui_id);
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return drop.commit();
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}
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guecs::GrabSource& StatusUI::get_grab_source(DinkyECS::Entity gui_id) {
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dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
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@ -32,7 +32,6 @@ namespace gui {
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity world_entity);
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bool commit_drop(DinkyECS::Entity gui_id);
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bool place_slot(DinkyECS::Entity gui_id);
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};
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}
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