Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
This commit is contained in:
parent
6cbfcf993e
commit
7a0b2f988d
9 changed files with 207 additions and 52 deletions
|
@ -124,6 +124,7 @@ sources = [
|
|||
'textures.cpp',
|
||||
'tilemap.cpp',
|
||||
'worldbuilder.cpp',
|
||||
'maze.cpp'
|
||||
]
|
||||
|
||||
executable('runtests', sources + [
|
||||
|
@ -150,6 +151,7 @@ executable('runtests', sources + [
|
|||
'tests/stats.cpp',
|
||||
'tests/textures.cpp',
|
||||
'tests/tilemap.cpp',
|
||||
'tests/mazes.cpp',
|
||||
],
|
||||
cpp_args: cpp_args,
|
||||
link_args: link_args,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue