Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
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9 changed files with 207 additions and 52 deletions
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@ -17,8 +17,8 @@ LevelManager::LevelManager() {
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LevelScaling LevelManager::scale_level() {
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return {
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20 + (5 * int($current_level)),
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15 + (5 * int($current_level))
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21,
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21
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};
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}
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