Event router wasn't sending button press information correctly.
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4ed2fa192b
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2 changed files with 25 additions and 19 deletions
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@ -2,6 +2,7 @@
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#include "event_router.hpp"
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#include "dbc.hpp"
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#include "events.hpp"
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#include <magic_enum/magic_enum.hpp>
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namespace gui {
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namespace routing {
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@ -15,28 +16,17 @@ namespace gui {
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return {game::Event::QUIT, guecs::NO_MODS};
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}
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mouse_mods = guecs::NO_MODS;
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if(const auto* mouse = ev->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left || mouse->button == sf::Mouse::Button::Right) {
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left_button = mouse->button == sf::Mouse::Button::Left;
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position = mouse->position;
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if(left_button) {
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mouse_mods = {1 << guecs::ModBit::left};
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} else {
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mouse_mods = {1 << guecs::ModBit::right};
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}
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event(MOUSE_DOWN);
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}
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set_mouse(mouse);
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event(MOUSE_DOWN);
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} else if(const auto* mouse = ev->getIf<sf::Event::MouseButtonReleased>()) {
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// need to sort this out but if you don't do this it thinks you're always pressing it
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if(mouse->button == sf::Mouse::Button::Left || mouse->button == sf::Mouse::Button::Right) {
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left_button = mouse->button == sf::Mouse::Button::Left;
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position = mouse->position;
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mouse_mods = guecs::NO_MODS;
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event(MOUSE_UP);
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}
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set_mouse(mouse);
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event(MOUSE_UP);
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} else if(const auto* mouse = ev->getIf<sf::Event::MouseMoved>()) {
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mouse_mods.set(guecs::ModBit::hover);
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position = mouse->position;
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mouse_mods = {1 << guecs::ModBit::hover};
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event(MOUSE_MOVE);
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}
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@ -99,8 +89,11 @@ namespace gui {
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set_event(game::Event::KEY_PRESS);
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state(State::IDLE);
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break;
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case MOUSE_DOWN:
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dbc::log("IGNORED! MOUSE_DOWN received while in MOUSE_ACTIVE");
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break;
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default:
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dbc::sentinel("invalid event");
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dbc::sentinel($F("INVALID EVENT: {}", magic_enum::enum_name(ev)));
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}
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}
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@ -46,6 +46,19 @@ namespace gui {
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void set_event(game::Event ev) {
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$next_event = ev;
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}
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void set_mouse(const auto* mouse) {
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if(mouse->button == sf::Mouse::Button::Left) {
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mouse_mods.set(guecs::ModBit::left);
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}
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if(mouse->button == sf::Mouse::Button::Right) {
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mouse_mods.set(guecs::ModBit::right);
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}
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// need to sort this out but if you don't do this it thinks you're always pressing it
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position = mouse->position;
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}
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};
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}
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}
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