New design on LEL that's way more sane and allows for more flexible columns and rows.

This commit is contained in:
Zed A. Shaw 2025-02-16 11:50:14 -05:00
parent f884b83809
commit 79c84ce885
8 changed files with 83 additions and 78 deletions

View file

@ -11,7 +11,7 @@ namespace gui {
class CombatUI {
public:
std::string $grid =
"[*%(200,90)hp | _ | *%(200,90)ap | _ ]"
"[hp | ap ]"
"[attack1 | attack2 | attack3 | heal]";
lel::Parser $layout;
GameLevel $level;