New design on LEL that's way more sane and allows for more flexible columns and rows.
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8 changed files with 83 additions and 78 deletions
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@ -11,7 +11,7 @@ namespace gui {
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class CombatUI {
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public:
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std::string $grid =
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"[*%(200,90)hp | _ | *%(200,90)ap | _ ]"
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"[hp | ap ]"
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"[attack1 | attack2 | attack3 | heal]";
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lel::Parser $layout;
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GameLevel $level;
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