Now I can attach arbitrary shaders to sprites based on things that happen in the world.
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6 changed files with 53 additions and 16 deletions
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@ -21,4 +21,7 @@ namespace System {
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void enemy_ai(GameLevel &level);
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void combat(GameLevel &level);
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std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, DinkyECS::Entity entity);
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}
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