Now I can attach arbitrary shaders to sprites based on things that happen in the world.

This commit is contained in:
Zed A. Shaw 2025-04-20 00:09:56 -04:00
parent bec8fe0a13
commit 787be78a69
6 changed files with 53 additions and 16 deletions

View file

@ -21,4 +21,7 @@ namespace System {
void enemy_ai(GameLevel &level);
void combat(GameLevel &level);
std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, DinkyECS::Entity entity);
}