Animator now can apply transforms using the timer alpha which mostly works.
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4 changed files with 29 additions and 31 deletions
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@ -64,8 +64,8 @@ namespace animate2 {
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ease2::EaseFunc easing = ease2::in_out_back;
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ease2::MoveFunc motion = ease2::move_rush;
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float twitching(Sequence& seq);
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void lerp(Sequence& seq, sf::Vector2f& pos_out, sf::Vector2f& scale_out);
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float twitching(Sequence& seq, float alph);
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void lerp(Sequence& seq, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float alpha);
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};
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/* Gets the number of times it looped, and returns if it should stop. */
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@ -94,7 +94,7 @@ namespace animate2 {
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void apply(sf::Sprite& sprite);
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void update_frame();
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void update();
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void motion(sf::Vector2f& pos_out, sf::Vector2f& scale_out);
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void motion(sf::Vector2f& pos_out, sf::Vector2f& scale_out, float alpha);
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};
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}
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