Standardized on using only DinkyECS:Entity for most inventory:::Model operations, then create swap based on the same entities.

This commit is contained in:
Zed A. Shaw 2025-07-02 14:25:44 -04:00
parent 8c8d6dc9e7
commit 784f753e72
6 changed files with 62 additions and 53 deletions

View file

@ -34,6 +34,6 @@ namespace System {
bool place_in_container(World& world, Entity cont_id, const string& name, Entity world_entity);
void remove_from_container(World& world, Entity cont_id, const string& name);
void remove_from_container(World& world, Entity cont_id, const std::string& name);
void remove_from_world(GameLevel &level, Entity entity);
}