Standardized on using only DinkyECS:Entity for most inventory:::Model operations, then create swap based on the same entities.
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6 changed files with 62 additions and 53 deletions
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@ -34,6 +34,6 @@ namespace System {
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bool place_in_container(World& world, Entity cont_id, const string& name, Entity world_entity);
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void remove_from_container(World& world, Entity cont_id, const string& name);
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void remove_from_container(World& world, Entity cont_id, const std::string& name);
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void remove_from_world(GameLevel &level, Entity entity);
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}
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