Standardized on using only DinkyECS:Entity for most inventory:::Model operations, then create swap based on the same entities.
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6 changed files with 62 additions and 53 deletions
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@ -129,7 +129,8 @@ namespace gui {
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dbc::log(fmt::format("removing slot: {}", slot_id));
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auto& slot_name = $slot_to_name.at(slot_id);
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auto& inventory = $level.world->get_the<inventory::Model>();
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inventory.remove(slot_name);
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auto world_entity = inventory.get(slot_name);
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inventory.remove(world_entity);
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$gui.remove<guecs::GrabSource>(slot_id);
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$gui.remove<guecs::Sprite>(slot_id);
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