Now standardized on GameConfig everywhere I can. Closes #28.
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3 changed files with 3 additions and 4 deletions
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@ -487,7 +487,7 @@ std::shared_ptr<sf::Shader> System::sprite_effect(GameLevel &level, Entity entit
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}
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Entity System::spawn_item(World& world, const std::string& name) {
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Config config("assets/items.json");
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auto& config = world.get_the<GameConfig>().items;
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auto& item_config = config[name];
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auto item_id = world.entity();
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world.set<InventoryItem>(item_id, {1, item_config});
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